VIJAY KUMAR

GAME DESIGNER

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ABOUT ME

I am Vijay Kumar and I am a game designer and developer. I have two years of experience in Game Design, Level Design, and Scripting through game jams. I have a deep passion for the game development process as I strongly believe that video games are a powerful medium for telling stories and for providing players with rich and new experiences.

What makes me passionate about making video games is the combination of technology and creativity - how multiple disciplines can come together to create an immersive experience. I like to be challenged in the ways that only making games can do, whether it is planning, implementing, or testing. I enjoy that each new project has its own unique set of problems that need solving.

When I am designing puzzle games, 2D platformers or 3D environments, I always like to tell a story. Overall, I am incredibly excited about what the future holds, for the games industry and for my own personal pursuits.

SKILLS

Unity Engine

Unity Probuilder

Unreal Engine 4

C#

PROJECTS

Lost in Limbo

Designed for the Global Game Jam 2022, our team developed a 2D puzzle platformer featuring two controllable characters who must assist each other while traversing through limbo. I took lead on this project, assembling a team with a diverse skill mix and liaising between artists, programmers and the composer to create a game with a rich environment and immersive play. I used Unity's 2D tilemap system and sprite shapes to create a map with a natural feel, placing traps and puzzles with even distribution to create an organic difficulty curve.

Link itch.io

Dimmer

A 2D, top-down shooter designed using the cyberpunk aesthetic to create an immersive futuristic atmosphere. I created a level layout such that the placement of obstacles and enemies creates a progressive difficulty curve. I also assisted in the UI design and tried to provide a comfortable experience for players.

Link itch.io

Life Is A Beach

Made for the 2021 Brackeys Game Jam, 'Life is a Beach' has the player sneaking around a Hawaiian resort causing absolute chaos. When designing the level, I had to take into consideration the stealth elements of the game, providing plenty of rooms, corners and walls for the player to hide behind. The game uses a cartoonish, voxel style which reflects the comedic premise of the game.

Link itch.io

Two Worlds

Using Unity Pro-builder, I designed the map for a 3D platformer with two overlapping, super-imposed worlds in one level. I employed an increasing difficulty curve to provide a more entertaining gameplay experience. This project was made in 48 hours for the GMTK game jam 2021, which had the theme "Joined Together".

Link itch.io

Moonbound

For the Github Game Off 2020, I took lead and managed the project. I conceptualised a game from the theme "Moonshot", designed the platformer level and supervised asset creation. I worked closely with the artist to produce appealing 2D graphics and I assisted the sound designer to create matching SFX.

Link itch.io

CONTACTS

vijay825@outlook.com