lost in limbo

A 2D side-scroller developed in a week for Brackeys Jam, where the inspiration was derived from the game “Fireboy and Watergirl”, which fit well with the theme Duality. Consequently, a two-character game where the Devil and Angel help each other navigate through obstacles. The player would have the option to switch between characters, with the Devil being able to walk through fire and the Angel being able to double-jump, allowing them to reach difficult areas.

  • Duration: 1 Week

  • Team Size: 6

  • Role: Game / Level Designer

  • Engine: Unity

  • Designed the Angel's double jump ability to enhance mobility and encourage cooperative puzzle-solving.

  • Implemented the Devil's fire immunity to enhance gameplay and introduce distinctive environmental challenges.

  • Introduced a key mechanic: when the player leaves a puzzle area, the camera automatically performs a dynamic zoom-in and zoom-out.

  • When entering puzzle areas, the camera zooms out to indicate that a puzzle must be solved.

  • This camera control directs players' attention, making the game more engaging and easier to understand, which improves their overall experience.

  • Designed a linear puzzle level that gradually introduces mechanics and becomes more challenging.

  • Incorporated environmental features like levers, water levels, and movable objects to enhance gameplay.

  • Created a smooth difficulty progression by gradually adding and blending gameplay features.

  • Developed a cooperative level that focuses on the individual strengths and weaknesses of each playable character.

Reference used for organic level

Designing the 2D level in Unity led me to thoroughly explore sprite sheet implementation. Guided by Brackeys' tutorial on creating organic 2D environments with Sprite Sheets, I improved my skills in building a natural-looking level. This tutorial was crucial in understanding both the technical aspects and the aesthetic design. By carefully applying these principles, the level achieves an organic feel that looks authentic and immerses players, giving them the sensation of exploring a dark forest terrain.

Our team's effort resulted in a highly polished game, which earned us 4th place in the jam.